0:00:01.319,0:00:06.220 Watch carefully, there's something different about the Overgrowth terrain. 0:00:08.000,0:00:08.469 Did you see it? 0:00:10.469,0:00:11.730 How about now? 0:00:11.730,0:00:16.810 That's right, we've now added decals. 0:00:16.810,0:00:18.869 Lots and lots of decals. 0:00:18.869,0:00:22.970 Full of normal mapped goodness, to give those scenes an extra "Je ne sais quoi". 0:00:24.970,0:00:29.660 Alright let's delete this there mess and start showing you how it all works. 0:00:29.660,0:00:35.489 First get into the decal editor mode by pressing control-2, then push control-L to open the 0:00:35.489,0:00:36.520 decal browser. 0:00:38.320,0:00:42.280 Pick out a decal you like and then click on the ground to place it. 0:00:42.280,0:00:48.530 The decal will map nicely to whatever is directly underneath it, even lumpy terrain. 0:00:48.530,0:00:52.879 All the intuitive controls from the object editor have been carried over to the decal 0:00:52.879,0:00:58.379 editor, so rotating, scaling, and translating decals will be very familiar to you. 0:00:58.379,0:01:02.809 As you might have guessed, clones of a decal can be made by holding alt and translating 0:01:02.809,0:01:05.050 the decal. 0:01:05.050,0:01:09.420 Let's make things interesting by adding a new decal to the mix. By default, new decals 0:01:09.420,0:01:12.159 will always appear on top of old ones. 0:01:12.159,0:01:16.639 You can still select submerged decals by putting the mouse over them and scrolling down on 0:01:16.639,0:01:18.729 the mouse wheel. 0:01:18.729,0:01:23.159 If you hold shift and scroll the mousewheel down, the currently selected decal will dive 0:01:23.159,0:01:25.130 underneath the decals below it. 0:01:26.130,0:01:28.130 Alright, I'm going to add the white rock texture. 0:01:36.110,0:01:41.670 And I'll grab the moss texture. And as you might expect, the brush tool is back, so we 0:01:41.670,0:01:43.390 can paint the moss wherever we want. 0:01:43.390,0:01:48.700 So we've handled the simple selection and placement situations, but now let's get to 0:01:48.700,0:01:51.469 some more complicated projection tools. 0:01:51.469,0:01:52.799 Welcome to the rock. 0:01:52.799,0:01:55.420 Let's load up a rock texture. 0:01:55.420,0:02:00.829 As you can see, the rock texture is spilling onto both the terrain and the rock model. 0:02:00.829,0:02:04.250 But, I'm not sure I want rocks on my rock. 0:02:04.250,0:02:09.520 Fortunately, by holding "i", I can force the decal to only map to one object: the object 0:02:09.520,0:02:11.920 that is directly underneath my mouse. 0:02:11.920,0:02:15.490 In this case, that object was the terrain. 0:02:15.490,0:02:17.890 Let's create another complex decal scenario. 0:02:17.890,0:02:21.830 We'll start by loading in a basket. 0:02:21.830,0:02:25.240 Next, let's throw moss on everything. 0:02:25.240,0:02:29.780 Maybe in hindsight, we realized we didn't want the moss to project on to the basket. 0:02:29.780,0:02:35.100 Don't worry! You can always select a misbehaving decal, then hold "O" and click on any objects 0:02:35.100,0:02:37.390 you don't want the decal to project onto. 0:02:38.990,0:02:42.890 You'll know you've done it right if the object turns red. 0:02:40.890,0:02:47.180 And there's one final projection control we want to show you. 0:02:44.000,0:02:51.950 By default, the decals will automatically pick their own projection angle, by using 0:02:51.950,0:02:55.260 an average of normals of the surface that they're projecting onto. 0:02:55.860,0:03:00.800 However, if you want direct manual control, just press P while you have a decal selected, 0:03:00.800,0:03:04.820 and this will open up a box representation of the decal's projector. 0:03:05.020,0:03:11.420 And you can treat this box just like a regular box you'd find in the old map editor we've 0:03:11.420,0:03:13.650 shown you. 0:03:13.650,0:03:17.340 So that's all the major decal functionality we've put into Overgrowth so far. 0:03:17.340,0:03:21.130 Be sure to keep up with the latest Overgrowth development news on the Wolfire Blog. 0:03:46.130,0:03:49.130 Ima firin ma lazor