0:00:03.689,0:00:09.320 Welcome to another tech demo for Wolfire's upcoming Ninja Rabbit fighting game Overgrowth. 0:00:09.320,0:00:12.820 Today we're going to be showing you how to use all of our map editing tools together 0:00:12.820,0:00:16.590 to form a race course. 0:00:16.590,0:00:23.590 First, let's open the object browser and load the desert rock. 0:00:25.590,0:00:30.230 By Alt Right Click dragging we can make a lot of clones of this rock, and let's try 0:00:30.230,0:00:32.750 to make this into a staircase here. 0:00:32.750,0:00:38.379 Alright let's use the cloning and scaling tools to path these up, so that we don't have 0:00:38.379,0:00:39.489 rocks floating in midair. 0:00:39.489,0:00:41.920 Don't want to make Isaac Newton to unhappy here. 0:00:41.920,0:00:46.219 Now I'm going to make group each of the columns, so that they can be moved around individually. 0:00:46.219,0:00:49.839 Whoops, looks like these rocks are pointy side up, instead of flat side up. 0:00:49.839,0:00:55.670 But now that we've grouped each column individually, we can just do one giant box select. 0:00:55.670,0:00:59.649 And, BOOM! They all rotate together, and now we have excellent looking cell phone reception. 0:01:02.000,0:01:04.589 Now let's place these guys in a more interesting configuration. 0:01:06.589,0:01:08.860 Looks like I should clone in one more bottom step. 0:01:12.000,0:01:14.890 I'll touch these guys up just a little bit. 0:01:14.890,0:01:21.250 And what race course would be complete without the WHALEMAN. 0:01:21.250,0:01:26.980 *Whaleman, in position* 0:01:26.980,0:01:31.040 Let's add even more character to the map by using the object brush to paint on a bunch 0:01:31.040,0:01:35.530 of stones, that will get in the player's way. 0:01:35.530,0:01:38.170 Of course you can't have a race course without a starting line. 0:01:38.170,0:01:42.990 So, let's load up the statue asset to designate the start of the race. 0:01:42.990,0:01:47.140 Now, if we want to be really formal about this, we can hold Alt while using the scale 0:01:47.140,0:01:52.170 tool and create a mirrored reflection of our initial statue. 0:01:52.170,0:01:55.180 Alright, that's looking pretty good, but now we need some scripting to go along with our 0:01:55.180,0:01:57.090 race level. 0:01:57.090,0:02:01.550 Let's pop open the hotspot browser. We'll grab the starting hotspot and place it in 0:02:01.550,0:02:03.100 the middle of the starting line. 0:02:03.100,0:02:08.310 When the player triggers the "start race" hot spot the countdown timer will start with fifteen 0:02:08.310,0:02:09.179 seconds on it. 0:02:09.179,0:02:13.830 If the timer gets to zero before the player reaches the finish line, the player loses. 0:02:13.830,0:02:17.620 This race is pretty long, so we're going to add some checkpoints to the course, so that 0:02:17.620,0:02:24.620 the player gets a bonus of ten seconds, every time he triggers a checkpoint. 0:02:27.600,0:02:34.600 And I'll put the finish line hotspot right on the end of the whale's tail. 0:02:36.500,0:02:40.569 Actually, you might've noticed, this scene is still looking a little bit clowny. 0:02:40.569,0:02:45.590 That's because we still need to bake in a high detail pass for direct lighting, and 0:02:45.590,0:02:48.440 also ambient occlusion. 0:02:48.440,0:02:52.340 *Alright, this level is looking pretty excellent. I think it's time we send in Rabbot.* 0:03:02.340,0:03:05.340 *Sigh, John starts beatboxing* 0:03:12.340,0:03:13.340 *5 seconds remaining* 0:03:13.990,0:03:20.000 Nice you got the checkpoint. Come on! Rabbot! Get There! Come on! Do it now! You're running 0:03:20.000,0:03:26.800 out of time! This is ridiculous! 0:03:25.000,0:03:26.800 Nice! You got the other checkpoint! 0:03:28.060,0:03:33.060 Come on! Get to the whale's tail! Come on! It's right there! Do it! 0:03:42.590,0:03:44.319 *Mission Accomplished* 0:03:44.319,0:03:48.020 If you'd like to start playing with these tools yourself, simply pre-order Overgrowth 0:03:48.020,0:03:51.910 from the Wolfire website, to get access to our weekly alphas. 0:03:51.910,0:03:55.590 Be sure to keep up with the latest Overgrowth development news at the Wolfire Blog.